Kaer
Hom
A poor fishing village trying to survive after Grym and Valor cut their commercial ties, both legal and ilegal. Currently it is run by mercenaries and fishermen, and are trying to make. a political connection with a city up north in Falanor.
Hom
Present at Kaer
Introduction
Nestled along the cold, windswept western coast, Kaer has always lived by the sea. For generations, its people survived through fishing, shipbuilding, and the dangerous trade routes that connected distant ports across the continent. Though never wealthy, the village earned a reputation for producing hardy sailors, skilled navigators, and mercenaries accustomed to the unforgiving northern waters.
Political turmoil changed everything.
As the great powers turned against one another, commerce along the western coast dwindled. Trade ships stopped arriving, fishing expeditions became increasingly unprofitable, and many families abandoned their homes in search of better fortunes elsewhere. Within a single year, nearly ninety percent of Kaer's population vanished. Empty homes collapsed beneath the sea winds, abandoned docks rotted into the tide, and what had once been a lively harbor became little more than a forgotten frontier settlement.
Hope returned unexpectedly.
Following the discovery of an enormous treasure hidden to the north and Kaer's decision to join the newly founded Kingdom of Falanor, the village has entered a remarkable period of renewal. Gold now funds ambitious reconstruction efforts, new homes rise where ruins once stood, and craftsmen have begun restoring the great shipyards that once made Kaer famous. With Falanor's support, the village is steadily reclaiming its place as one of the kingdom's most important maritime centers.
Though rebuilding has only just begun, optimism has returned to the people. Fishing fleets once again fill the harbor, new settlers arrive every month, and the sound of hammers echoes across the docks from sunrise until dusk.
Demographics
Kaer is currently home to approximately 300 permanent residents, though the population grows steadily as laborers, sailors, merchants, and craftsmen arrive seeking opportunity during the reconstruction.
Many of the remaining villagers remember the prosperous days before the collapse and remain determined to restore Kaer to its former glory.
Government
The village is administered by its elected Headman, who works closely with representatives from the Kingdom of Falanor to oversee reconstruction, trade agreements, and coastal security.
While local traditions remain important, Kaer now looks increasingly toward Falanor for protection and economic stability.
Economy
Fishing remains the foundation of Kaer's economy, but rebuilding efforts have introduced new industries.
Shipwrights have returned to restore the village's historic docks, while merchants invest heavily in warehouses, fisheries, and maritime infrastructure. Treasure recovered from the northern expedition has accelerated nearly every public project, transforming what was once a dying settlement into one of the fastest-growing communities on the western coast.
Although legitimate trade flourishes once again, Kaer's isolated location continues to attract smugglers, privateers, and adventurers operating beyond the reach of most governments.
Infrastructure
Much of Kaer remains under construction.
Fresh timber frames stand beside weathered stone cottages that survived the village's decline, while scaffolding surrounds warehouses, inns, and newly expanded docks. Roads are slowly being repaved, defensive walls repaired, and abandoned neighborhoods reclaimed from years of neglect.
The harbor remains the heart of daily life, with nearly every street eventually leading toward the sea.
Districts
The Salt-Scoured Docks
The Salt-Scoured Docks have always been the lifeblood of Kaer. Although years of abandonment left many piers broken and weather-beaten, reconstruction has transformed the harbor into a constant hive of activity. Fishermen unload their daily catches beside merchant vessels carrying timber, stone, and supplies destined for the expanding settlement.
The harbor welcomes nearly every kind of ship, from elegant merchant caravels to rugged northern longships. This openness has helped revive Kaer's economy, but it also attracts less reputable visitors whose business is best conducted away from curious eyes.
Among the maze of aging piers and storage sheds, hidden passages lead to secluded berths where certain captains prefer to dock under cover of darkness.
Driftbone Inn
Owned by: Vella Hurn
Built from weathered driftwood, salvaged ship timbers, and the immense bones of long-dead whales, the Driftbone Inn has become the gathering place for nearly everyone passing through Kaer.
The common room is rarely quiet. Sailors exchange stories beside the ever-burning hearth while mercenaries negotiate contracts, explorers prepare expeditions, and merchants celebrate profitable voyages with overflowing mugs of ale.
Despite its rough appearance, the inn offers a rare sense of community in a village still rebuilding itself. Friendships, rivalries, and expeditions alike often begin beneath its smoke-darkened rafters.
The Whale's Maw Market
Owned by: Kelthar, the Coin-Gnawed
Stretching across the center of the harbor district, The Whale's Maw Market is Kaer's commercial heart. Colorful sailcloth canopies shelter stalls overflowing with fresh seafood, salvaged cargo, imported goods, nautical equipment, and curiosities gathered from distant shores.
Its merchants care little for the origin of their customers, welcoming fishermen, nobles, barbarians, explorers, and foreign traders with equal enthusiasm—provided they have coin to spend.
Rumors persist that not every item displayed upon its stalls comes from the surface of the world. Ancient relics recovered from shipwrecks and forgotten ruins occasionally appear for sale before disappearing again without explanation.
Tidecaller's Stone
Owned by: Ailwen, the Tide-Touched
Standing alone upon the cliffs overlooking the sea, Tidecaller's Stone predates Kaer itself. Covered in weathered runes written in forgotten languages, the ancient monolith has long served as a place where sailors offer prayers before setting sail.
Locals leave shells, carved driftwood, and polished stones at its base in hopes of calm seas and favorable winds. Few dare remove these offerings, believing the ocean remembers every gift—and every theft.
Recently, villagers have discovered unfamiliar symbols appearing upon the stone overnight. No one claims responsibility, yet each new carving seems older than the monument itself.
The Deepward Warehouse
Owned by: Tinnel & TInnel
Constructed from thick granite blocks reinforced with iron, the Deepward Warehouse stores much of Kaer's imported cargo and expedition supplies. Massive doors protect valuable shipments awaiting transport inland, while its lower vaults remain cool even during the height of summer.
The warehouse has recently become the staging point for numerous maritime expeditions exploring the sea caves and submerged ruins surrounding Kaer's coastline. Maps, diving equipment, and recovered artifacts pass regularly through its halls.
One such expedition vanished without leaving a trace.
Though official investigations continue, many dockworkers now refuse to enter the lower storage levels after sunset.
The Barnacle
Owned by: Brannic Sker
Beneath Kaer's rebuilding prosperity lies The Barnacle, a loose criminal syndicate that thrives within the cracks of legitimate commerce.
Rather than functioning as a traditional thieves' guild, the Barnacle operates as a network of smugglers, fences, informants, counterfeiters, and mercenaries united by profit above all else. Membership is informal but fiercely protected, and betrayal is rarely forgiven.
Operating from hidden sea caves beneath the Deepward Warehouse, the syndicate controls much of Kaer's black market. Smuggled relics, forged documents, stolen cargo, and dangerous magical artifacts quietly pass through its hands before disappearing into ports across the continent.
Most villagers pretend the organization does not exist.
The Barnacle prefers it that way.