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Hessa Varn
Character

Hessa Varn

The prodigy of nature and one of Lyra's best students. She is a great friend of Sella, and she works daily to find a delicacy that could put Mornir on the map on par with Sulfur.

Halgrim Stonemantle
Character

Halgrim Stonemantle

Halgrim was the brother of the main counsellor in the fallen kingdom of Durangarr, and left the kingdom after finishing much of the rune work in the old castle. He knew that there were secrets and portals to be studied in the kingdom, but as long as he kept pushing. So he left to major in runescaping and became the expert in rune making and forging. He keeps experimenting in runes, and there are plenty of opportunities in Mornir.

Hanio
Character

Hanio

A master thief clothed in deception, mystery and doubt, Hanio uses his powerful brain to immediately understand the situation and take advantage of it. With its psychic soul powers, he seeks the meaning of his existance and revenger for his fallen allies by Grym.

Hollander To'Rak
Character

Hollander To'Rak

Harwin Greth
Character

Harwin Greth

Eccentric human, formerly of the Valor Arcanum force. He works full time as a developer of custom wine enchantments and defensive brews. His lab has exploded three times. The fourth, it turned invisible.

Helena Mercier
Character

Helena Mercier

Helena comes from a modest background but clawed her way into the high circles by leveraging her wits and skills. Although she works within the Syndicate, she is constantly torn between loyalty to the group and a personal thirst for recognition outside the confines of birthright. Her sly smile and quick tongue hide a ruthlessness that surfaces when her secrets are threatened.

Highborne Syndicate
Organization

Highborne Syndicate

The Highborne Syndicate is a secretive group of six elite students at the Academy of Mornir who believe that power is reserved for those born of privilege and refined bloodlines. They take every opportunity to reinforce the academy’s strict hierarchy, using their talents in magic and combat to bully rivals and sabotage those who dare to question the status quo. Their public goal is to dominate the academy’s inner circle—and eventually the broader magical community—by any means necessary.